Ridan (sounds like readin') is a Filipino-born, California-raised, Portland-based creative person. He enjoys a playful and immersive process in creating thoughtful design solutions. He has experience in designing campaigns, packaging, motion graphics, illustrations, websites, digital products, and whatever problems design can solve. When he's not working, you can find him napping at a park or watching clouds, thrifting, or just chilling with his plants and cat.
So far, my career has been short and sweet. Almost immediately after graduating from LCAD, I landed a job as a Storyboard Artist on "Family Guy." Together with a team of incredibly talented artists, I'm responsible for creating and orchestrating all of the visual components for various episodes of "Family Guy", including character designs, backgrounds, props, layouts, and acting poses. I owe as much of my professional success to good timing as I do to hard work, and I've been working hard not to get fired ever since.
The 5 Most Important Things I Learned From LCAD
Outwork Everyone - The animation industry is fiercely competitive and there's no room for slackers. Develop a diehard work ethic and hone your craft.
Network - Open yourself up to new people and new opportunities and always conduct yourself in a friendly and professional manner.
Take The Initiative - Utilize every conceivable resource at your disposal to solve your problems and learn new things.
Respect Your Body and Mind - Make the time to exercise, eat healthy, and sleep well.
Be A Light To Yourself - Always listen and be grateful for advice, but trust your instincts. Only you know what's best for you.
Henry Cram is an Emmy AwardÛÜ-winning illustrator, sculptor, and computer artist. When he is not writing and illustrating for KCET, he works on his comics, Fiscal Cliff and the upcoming series The Wig. His sculptures can be seen at The Hive Gallery and Cactus Gallery, both located in Los Angeles.
Southern California raised creative Jarred Eberhardt started his professional design career in 2005 bearing the moniker Õ_±¥eAreNotYouÕ_? Since then, he has proven to himself and to others that he is a sound and competent creative designer and thinker. His work encompasses a variety of areas within the field of design, as well as inspires, excites, and meets the needs of the client. Pulling from both his conceptual thinking and the basic fundamentals of design aesthetic, his work showcases a meticulously thought out and unique style. Due to his approach and exploration of ideas, his work has attracted the attention of a variety of clients, large and small.
Zoey Frank received her MFA from Laguna College of Art and Design, and completed a classical art training under Juliette Aristides at Gage Academy. Frank works primarily from life and is captivated by both the idiosyncrasies of the individual objects and people she paints, and the larger archetypes that they can represent. Some of her influences include Rembrandt, Vermeer, Sargent and Wyeth.
Kline Academy | Art Renewal Center
As a contemporary realist painter I continue my journey of self exploration and understanding of the human subject. My desire to become one with everything living, fulfills who I am and in return I hope evokes an experience for the viewer. I paint in attempt to capture a fleeting moment and feeling of desire to experience it once more.
In my current body of work, I explore how to create naturalistic images with highly rendered and abstract paint marks, these layered marks of finished and unfinished represent my personal state of mind as an artist.
Darryl Grant is Senior UI/UX Designer at Weedmaps. He is a multifaceted creative who is driven by a passion for visual communication and product design. He specializes in creative product solutions within UI and UX for mobile, webm and next generation platforms.
Darryl has worked with some of the worldÕ__ös largest multinationals all the way down to independent start-ups. His manifesto is to create celebrated work through original concepts and intelligent solutions.
I have never been one to follow a narrow path. During my time as an undergrad at USC, I completed a double major in Fine Art and Neuroscience, and was a member of the women's rowing team. I went on to receive an MFA in Painting at Laguna College of Art and Design, where I am now an adjunct faculty member in the Fine Arts and Liberal Arts departments. By teaching two courses that I proposed and developed for LCAD, I am fortunate enough to entertain my own eclectic combination of interests ranging from gender studies and aesthetics to oil painting and neuroscience. As a working artist, I have exhibited my paintings in locations across the country including Washington DC, San Francisco, Cincinnati, Indianapolis, Los Angeles, Long Beach, Irvine, and Laguna Beach. I recently received the Elizabeth Greenshields Foundation Grant for emerging representational painters. As a representational artist and a scholar, I bring a wide variety of experiences and a broad knowledge base to my teaching. I consider it a privilege to teach other artists, and to be actively involved in an exciting and ever shifting conversation. When I'm not lecturing about fractal geometry in art or perspective drawing, you can find me running, hiking, traveling, or simply enjoying the great outdoors.
Greetings! My name is Bryant Koshu.
Here, I trained both in 2D and 3D field. The time I spent in LCAD has definitely helped me to become the personI am today. During my senior year, I was fortunate to intern at Yellow Tracksuit Entertainment (YTE) as a concept artist. Upon graduation, I was hired full time at (YTE). We outsourced projects from companies such as Mattel, Dreamworks, Hasbro, and Spinmaster doing movies, cartoons, and product designs. Some of the IPs I worked on was Bakugan, Max Steel, and Turbo. After 2 years at YTE, I transferred to Konami Digital Entertainment, and currently working on mobile and social games. Some of the title we worked on are MLB Dream Nine, and Dragon Collection. Both games, I was a concept artist. We are currently working on a new title that will come in near future, and I can't wait for it to be announced!
Skill set: Apparel Graphics, Apparel design, UI/UX, Web Design and Development, Print, Packaging, 3D, Photography, Social Media Content/Management
Amber Miller is a LCAD graduate from the class of 2013. She graduated with a BFA in Graphic Design¬Û+ Digital Media. Her junior year at LCAD she was chosen to be a part of the Nike Sponsored Studio collaboration with LCAD. Her team worked on a project that revolved around surfing and the 2016 Olympics in Rio de¬ÛJaneiro. From there, Amber was the one student selected for an internship at Nike. She worked with the design leadership team as an intern in the summer of 2012. From there, Amber came back to LCAD for her senior year where she worked with companies like Hurley and Vans. During her time with Vans, she created a line of shoes and apparel that was a colab between Monopoly and Vans for their 40th anniversary. They purchased the idea from her and put it into work. Amber was then selected as an Icon at Hurley where she worked with the Digital Design group. After a few months, Amber graduated with honors from LCAD and continued to work at Hurley for the summer. Amber then got hired on as a Junior Designer at Nike working on apparel graphics for NFL, MLB, NCAA and Nike Football. Since then, Amber has gone on to become a designer in the Nike Art Department working on NBA / Nike Basketball uniforms. Amber lives in Portland, Oregon with her husband Scott, and their son, Mavrick.
Hi-Fructose / Juxtapoz / Arrested Motion
A painter and muralist, Stanton creates work ranging in size from tiny eye miniatures to large-scale images ornamenting entire building facades.
The work combines classical oil painting with intricate patterns inspired by ancient architecture, letterpress ornaments, and decayed infrastructure. In search for historical reference, Stanton begins his artistic process by exploring abandoned 19th century sites around the greater New York City area collecting photo references, Victorian ephemera, and antiquated machinery. These artifacts often appear in Stanton's paintings as visual cogs in heavily ornamented machine-like compositions. The initial studies of these artifacts are then distilled into highly ornate silk-screened compositions. Finally, the pieces are fully rendered with oil paint, manipulating focus, light and perspective.
Stanton is originally from Southern California where he studied Illustration and Drawing and Painting. He relocated to New York after graduation in 2008, and has since been mentored by New York Pop Surrealist Ron English. He has shown with Bold Hype Gallery, Ad Hoc Art, SCOPE NY, Helium Cowboy Artspace, Spoke Art, Corey Helford Gallery, Opera New York, and Last Rites Gallery.
American Art Collector, Women Painting Women, ArtSee, M Gallery
Adrienne Stein (b. 1986) is a young artist currently living and working in Boston, MA.
From an early age, Adrienne identified within herself a passion for drawing and painting and subsequently devoted herself to studying the methods of the Old Masters. She perpetually cultivates her skills toward mastery.
Her evocative paintings are a vehicle to explore the relationships of human beings to nature, time, death, divinity, oneself and one another. Strength and fragility inhabit her poetic compositions. Adrienne is influenced by Italian, Dutch, and French painting as well as sculpture from the Ancient Near East and India. She draws inspiration from her travels and daily experiences as well as art history, literature, mythology, and the richly textured landscape of her native southern Pennsylvania.