Course Listings

Western Art History 1

Course ID: AH210
Course Credits: 3
Pre-Requisite: LA111
Requirement: R
Course Description:
This course introduces students to art historical issues and important monuments from pre-history until the Renaissance period in the Western tradition. It establishes a social, political, and historical context for the production of art in society, and provides art students with a sense of the historical development of styles as a continuous tradition relating to their own work. This course is coordinated with the Western Civilization courses.

Western Art History 2

Course ID: AH220
Course Credits: 3
Pre-Requisite: AH210
Requirement: R
Course Description:
This course introduces students to art historical issues and important monuments from the Renaissance through the mid-nineteenth century in the Western tradition. It establishes a social, political, and historical context for the production of art in society, and provides art students with a sense of the historical development of styles as a continuous tradition relating to their own work. This course is coordinated with the Western Civilization courses.

History of Entertainment Design

Course ID: AH304
Course Credits: 3
Requirement: R
Course Description:
This course examines the evolution of entertainment as a human and cultural activity. It looks at all forms of human amusement and its various manifestations throughout history. It explores the multidisciplinary role of artists and designer in making of entertainment productions from a historical and contemporary perspective. In additional to traditional entertainment venues that include theatrical stage, theme park and other physical local expressions, the course will examine the evolution of entertainment technologies from the early days of film and television to the present. It will provide some perspective into the future trajectories of both traditional and technological processes involving entertainment, and those creatively involved in its making.

Modern + Contemporary Art History

Course ID: AH320
Course Credits: 3
Pre-Requisite: AH220
Requirement: R
Course Description:
This course addresses developments in art from the mid-nineteenth century to the present. Although the course focuses on the western scene, issues of contemporary global art are also discussed. Museum and gallery visits are required.

Aesthetics

Course ID: AH420
Course Credits: 3
Pre-Requisite: AH210, AH220, AH320 + History of Major
Requirement: R
Course Description:
This course includes consideration of such questions as: What is Art? What is Beauty? What is the role and responsibility of artists in society? Are there genuine standards by which we can judge art? Students have the opportunity to participate in dialogues concerning these questions.

Entertainment Design Advancement Review

Course ID: ED001
Course Credits: 0
Requirement: R
Course Description:
The Advancement Review (AR) is a formal portfolio review designed to evaluate competency in foundation studio art abilities at the fourth semester Sophomore level, or when the student has earned between 40 and 65 total academic units. Students submit a series of images to the AR, which is held twice-a-year. A panel of faculty evaluate submissions, and the student is presented the results showing scores of: Outstanding, Excellent, Good, Satisfactory, or Deficient in areas that include: Anatomy, Perspective, Digital Painting, Constructive Drawing, 3D Design, and Concept Design/Visual Development. Students are required to obtain designated tutoring for all categories scored "deficient" prior to re-submitting during the next AR submission period. Once all categories have received a minimum score of satisfactory or higher, the AR requirement will be credited as "passed". Failure to pass all categories of the AR will result in the student being withheld from entering senior status.

3-D Design 1 (Intro to Zbrush)

Course ID: ED212
Course Credits: 3
Pre-Requisite: FD151, FD160, FD166
Requirement: R
Course Description:
In this course students will learn the skills to texture and light objects and characters as well as model more efficiently and accurately. Students will use texture editing systems to adhere and manipulate textures onto form. Students learn to model in polygons as well as model within the surfaces offered within Zbrush software (i.e., subdivision surfaces).

Visual Storytelling for Entertainment

Course ID: ED218
Course Credits: 3
Pre-Requisite: FD151, FD160, FD166
Requirement: R
Course Description:
This course focuses on storytelling with pictures. Students learn the relationship between character and story development, and how to compose images and arrange them in sequence to present a coherent and emotionally effective story. Students also work on public speaking skills by pitching their story to the class.

Digital Landscape Painting

Course ID: ED219
Course Credits: 3
Pre-Requisite: FD162
Requirement: R
Course Description:
In this course students will learn the fundamentals of landscape painting in addition to concepts and skills that are commonly used when creating environment designs for outdoor locations. Students will learn to study light and simplify complex organic forms into manageable designs using limited value systems in addition to color. Students will study on site from life and they will learn to use reference, so they can practice landscape painting in a studio setting. Students will work with markers, gouache and digital tools. The primary software used is Photoshop, but other digital painting software can be explored.

Figure Painting for Entertainment

Course ID: ED220
Course Credits: 3
Pre-Requisite: FD151, FD166
Requirement: R
Course Description:
In this course students will be introduced to the fundamentals of figure painting with acrylic and gouache. The purpose of this class is to prepare students for the figure painting they will be doing in character design. The course will focus on head studies and full figure compositions. Students will practice quick sketch techniques and long pose techniques. Students will explore the uses of gesture, anatomy, light and shadow, color temperature, the proximity of light and reflected light, focal points and the figure in space.

Environment Design for Entertainment 1

Course ID: ED235
Course Credits: 3
Pre-Requisite: FD151, FD160, FD166
Requirement: R
Course Description:
Conceptual designers skillfully design and illustrate unique and compelling environments for all kinds of stories and time periods for film production, television, books, theme parks and interactive medias. This requires an understanding of basic architecture and how things are built and how organic matter behaves; to visually communicate this through drawings and show narrative aspects of the design. students will create sketches and renderings to support a comprehensive theme. Students will obtain a solid understanding of how to create original environments.

Character Design 1

Course ID: ED241
Course Credits: 3
Pre-Requisite: FD151, FD166
Requirement: R
Course Description:
This course offers an intense investigation of character design. The objective of this course is to design model sheets of unique and imaginative animated characters. Students begin with preliminary sketches and construction drawing, and continue to develop numerous rotation drawings (turnarounds) of facial expressions and a variety of action poses that are refined and which eventually lead to more finished drawings. A variety of styles are explored. Emphasis is on working from imagination and strengthening drawing skills.

Concept Design for Entertainment

Course ID: ED301
Course Credits: 3
Pre-Requisite: ED218, ED241
Requirement: R
Course Description:
An advanced course in visualization, art direction and production design with an emphasis on the organization of all the pictorial components in a visual system supporting a narrative content. The conceptualization of design choices, the calibration of stylistic parameters and other world building techniques will be explored through the creation of detailed concept art and the elaboration of a complete style guide.

Storyboarding for Entertainment ? Live Action Film

Course ID: ED325
Course Credits: 3
Pre-Requisite: ED218
Requirement: R
Course Description:
This course teaches students to develop and create a sequential series of staged drawings (that is, the visual script of each scene in a film). The course covers how to effectively portray the essence of a story by means of quick and accurate sketches. A brief overview of script writing is included. The script's plot, situations, and conflict are developed from rough sketches to finished presentations. This course also examines staging, cinematography, drama, action notes, dialogue, pacing, timing, and sequencing the story's action.

Costume Design for Entertainment

Course ID: ED327
Course Credits: 3
Pre-Requisite: FD151, FD160, FD166
Requirement: R
Course Description:
This class continues the process of analyzing and planning to bring theorized game design concepts to a testable and verifiable state through constructing prototypes. Students will learn to create thorough requirements listings, construct and dissect systems, write technical literature, build architectural and-case diagrams, build simple prototypes using visual and non- visual scripting methodologies, and industry standard deployment practices. Students will be exposed to the technical process by which qualities that are deemed desirable and ?fun? are iteratively procured, refined, and eventually transformed into full production-scale endeavors.

Environment Design for Entertainment 2

Course ID: ED328
Course Credits: 3
Pre-Requisite: ED235
Requirement: E
Course Description:
This is an advanced studio course in Environment Design. Students will build on skills learned in Environment Design 1 to design environments that can be used in film and television, feature animation and themed locations. An emphasis will be placed on the visual development process starting with inspiration, then proceeding with thumbnail sketches, refined sketches, final drawings, and renderings. Students will learn to incorporate 3D software in the development process for efficiency and increased productivity. Additionally, students will learn how to communicate ideas with orthographic views, isometric views, and cut-away views.

Digital Matte Painting for Entertainment ? Live Action Film

Course ID: ED340
Course Credits: 3
Pre-Requisite: FD162
Requirement: R
Course Description:
In the film industry matte paintings today are not paintings but seamlessly constructed photograph composites. The student will learn advance techniques using Photoshop and digital painting methods to create original worlds and environments for film, television and interactive medias. Emphasis will be placed on composition, mood, environment and conceptual design. Photographic techniques and use of the camera will also be explored.

Character Design 2

Course ID: ED341
Course Credits: 3
Pre-Requisite: ED241
Requirement: E
Course Description:
This course is a continuation of Character Design I. Students create and construct model sheets of unique and imaginative animated characters. The focus is on design uniformity, composition, and effective use of color. Personal style and interpretation are developed. Craft and rendering techniques are perfected while students strive to execute quality portfolio pieces.

Organic 3-D Sculpture (Advanced Zbrush)

Course ID: ED401
Course Credits: 3
Pre-Requisite: ED212
Requirement: R
Course Description:
This course is a continuation of 3-D design 2. Students will gain further abilities to create fantastical creatures, props and objects. ?

Themed Entertainment Design 1

Course ID: ED402
Course Credits: 3
Pre-Requisite: ED001
Requirement: R
Course Description:
This course explores various places that entertain the public. The goal is to research and envision a desired experience, and then plan and design a place to achieve that experience through making of illustrations, props and models using appropriate materials. Places might include, theatrical productions, theme parks, rides, performing arts and event venues.

New Technologies

Course ID: ED403
Course Credits: 3
Pre-Requisite: ED001
Requirement: R
Course Description:
In this course students will be introduced to the most current workflows in concept design and visual development. Students will work with the newest advancements in technology, including virtual reality-based modeling programs and advanced special-effects platforms. Students will learn how to follow and keep up with current trends in digital technologies, by experimenting with software they are unfamiliar with and by learning to teach themselves new techniques when necessary. The software used in this course will change as technology improves and as trends change. In this course students will gain experience with the newest art making technologies, in order to prepare them for unique job opportunities in the entertainment industry.

Senior Portfolio 1 - Enertainment Design

Course ID: ED418
Course Credits: 3
Pre-Requisite: ED001
Requirement: R
Course Description:
A directed studies course that provides, through faculty supervision, the time, opportunity, and advisement for each student to create the physical pieces that will become the core of their first working portfolio. The class is offered as a transition from the academic experience to a professional life as a designer in the Entertainment Industry. Students select their own topic or theme for a body of work, the progress of which will be monitored through individual appointments between the student and Senior Portfolio faculty. Intensive group critiques are spaced throughout the term to allow for class interaction. All coursework is done outside the classroom.

Senior Portfolio 2 - Entertainment Design

Course ID: ED419
Course Credits: 3
Pre-Requisite: ED418
Requirement: R
Course Description:
A directed studies course that provides, through faculty supervision, the time, opportunity, and advisement for each student to create the physical pieces that will become the core of their first working portfolio. The class is offered as a transition from the academic experience to a professional life as a designer in the Entertainment Industry. Students select their own topic or theme for a body of work, the progress of which will be monitored through individual appointments between the student and Senior Portfolio faculty. Intensive group critiques are spaced throughout the term to allow for class interaction. All coursework is done outside the classroom.

Intermediate Figure Drawing

Course ID: FA201
Course Credits: 3
Pre-Requisite: FD150 + FD151 OR FD151 + FD166
Requirement: R
Course Description:
This course covers figure drawing from the draped and undraped model, emphasizing accurate representation of surface anatomy, proportion, gesture, weight, balance and structure in a variety of drawing media. It also includes drawing from the head with an introduction to the general rules of proportion as they relate to portraiture and to the investigation of individual features: eyes, nose, mouth, ears, hair and skeletal structure as they relate to the entire human head.

Artistic Anatomy 1

Course ID: FA205
Course Credits: 3
Pre-Requisite: FA201
Requirement: R
Course Description:
This course improves the artist's understanding of the body's underlying structure while emphasizing accurate observation and depiction of the figure. Anatomical elements such as the skeleton, muscular origins, insertions and surface landmarks are stressed. Students learn anatomy by drawing individual parts of the figure that begins with the skeleton followed by studying the major muscles of the human figure.

Fundamentals of 3D Studio Max

Course ID: FD133
Course Credits: 2
Requirement: R
Course Description:
This course introduces students to the basic principles and techniques of 3d modeling, UVW unwrapping, texturing, and software comfortability. The course is designed with the absolute beginner to 3d in mind, with a complete overview of the most commonly used tools and techniques used with current game industry standards in mind. Students will become familiar with the complex interface of the software, as well as to best practices of the game industry. The course allows students the opportunity to work inside of a game engine, allowing them to realize the basic pipelines of taking an asset from "start to finish" as would be expected when working at a game studio.

Fundamentals of Figure Drawing

Course ID: FD151
Course Credits: 3
Requirement: R
Course Description:
This course is an introduction to drawing the human form. Students work from the draped and undraped model. Emphasis is on accurate representation of the figure utilizing observation with the elements of gesture, measurement, construction line, volume, proportion, and surface anatomy. Materials include graphite and charcoal.

Pictorial Design for Illustration

Course ID: FD160
Course Credits: 3
Pre-Requisite: FD150, FD151
Requirement: R
Course Description:
This course introduces 2-D design principles in constructing pictorial imagery. The relationship between the principles of design and formal elements of art are addressed, and how these components apply to composition and illustrative applications. Appropriate and effective fusions of form and function and illustrative styles and strategies are also explored.

Fund of Digital Painting

Course ID: FD162
Course Credits: 3
Pre-Requisite: FD150 + FD151 OR FD151 + FD166
Requirement: R
Course Description:
Fundamentals of Digital Painting will cover use and creation of custom brush sets, general digital painting techniques, good organization of layers, composition, and proper usage of layer blending modes.

Fundamentals of Entertainment Design

Course ID: FD163
Course Credits: 2
Pre-Requisite: FD166, FD151
Requirement: R
Course Description:
This is a studio course meant to introduce students to Entertainment Design and the creative practices and problem-solving techniques used in the Entertainment industry. This course provides foundations skills commonly used in the creation of concept art. There is an emphasis on the visual development process and approaches to drawing and painting that provide students with an ability to clearly communicate the form and function of characters, objects, and environments. Students will learn basic xyz and constructive sketching techniques. Students will use inspiration and reference to develop their ideas into thumbnail designs, resolved sketches and diagrams, and finished concept illustrations.

Sketching for Entertainment

Course ID: FD166
Course Credits: 3
Requirement: R
Course Description:
This class is an introduction to sketching for the purpose of communication and design in concept art. An emphasis will be placed on sketching from life, working from reference, constructive drawing, and learning to invent based on research and an understanding of how things work. Concepts will include constructive drawing, xyz - sectional drawing, basic perspective, research and development, emphasis of line weight, and textures. Media includes graphite, ballpoint pens, ink, and digital tools. The course will include lectures, demonstrations, class discussions, and critiques.

Advanced Perspective for Illustration

Course ID: IL224
Course Credits: 3
Pre-Requisite: FD150 OR FD166
Requirement: R
Course Description:
This course is designed to further develop the students understanding of perspective. Areas covered will include multipoint and curvilinear perspective, cast shadows, reflections, forced perspective and distortion. The goal of this course is to further the students ability to accurately conceive and create environments from imagination using quick-sketch empirical methods in addition to traditional mechanical processes covered in fundamentals of perspective.

First-Year Seminar

Course ID: LA100
Course Credits: 3
Requirement: R
Course Description:
This course will examine diverse ways of optimizing students experience in college. Different aspects of the student and human experience will be covered, acclimating students to and improving the nature of the learning community. Guest experts will visit to discuss specialized aspects of the course content, and several classes will be devoted to putting the lessons into active practice via ?lab? sessions.

English Composition

Course ID: LA104
Course Credits: 3
Pre-Requisite: English Diagnostic
Requirement: R
Course Description:
This course is the first leg of a full-year writing requirement and focuses on exploratory writing and methods of rhetoric. The goal is to provide the groundwork for the more sophisticated writing and thinking that is required later in their academic careers, as well as to help students reach a level of expository prose writing deemed appropriate for the university level. Classes are conducted in a workshop setting where students explore issues of craft as it relates to the process of writing.

Critical Reasoning

Course ID: LA111
Course Credits: 3
Pre-Requisite: LA104
Requirement: R
Course Description:
This course prepares students for the writing, reading, and analysis required in their undergraduate education by learning various methods of argumentation, logic, and inquiry. Students practice their reasoning skills in writing assignments and discussions that demand analysis via critical reasoning. Assigned readings focus on basic philosophical questions and issues facing thinkers in all academic disciplines. This course helps students discover that writing is a natural, creative, and meaningful activity that helps them learn about themselves and the world. Students also learn the importance of questioning and critiquing the words and ideas of others. Ultimately, students experience first-hand how critical reasoning enables them to become informed and educated citizens of the world, with the abilities to affect change via their own words and actions. Successful completion of this course is a prerequisite for all Liberal Arts & Art History courses.

Professional Studies for Illustrators

Course ID: LA323
Course Credits: 3
Requirement: R
Course Description:
This lecture course introduces the student to small business practices that help bridge the gap between the educational experience and the professional world of the illustrator. Topics include self-promotion, processes and intricacies of finding work, printing of promotional collateral, setting up a working studio, legal and pricing guidelines, and billing clients, contracts, and professional organizations. Includes guest artists and field trips to art studios, agencies, and art directors.