Junior Animator Obsidian Entertainment
Though my roots in this professional world are still very young, my career in this industry has already started to sprout from the creative soil LCAD planted me in.
When I graduated in 2013 I was quickly scooped up by a local video game company in Irvine, CA called Obsidian Entertainment. There, I was brought on as an Art and Animation Intern for "South Park: The Stick of Truth" to help finish up the project. I was even labeled "The intern to just get stuff done." Shortly after, when South Park was wrapping up, Obsidian gave me my big break in to this industry by hiring me on full time as a 3D Junior Animator in 2014. Since then I have been queued with a couple more of the company's current projects. One of those projects being the CRPG "Pillars of Eternity. "
At Obsidian, I have the opportunity to push my ever-growing skill set by sampling different hats and learning different software in the 3D animation pipeline. By me being able to do this, my creativity and my skill set level seems endless - just like the endless amount of imaginative people that I am very fortunate to work with. These creative people push me to do my best every day, just like the talented people I worked with and learned from during my time at LCAD.